Toontooga

Efficiently Produce 2D Digital Animation

  • Facebook
  • Instagram
  • Tumblr
  • Twitter
  • YouTube
  • About
  • Contact

The Masterpiece or the Story?

The Masterpiece or the Story?

Think of your most important project. Have you finished it? Maybe you are 50% complete or 25%? Or, have you started production at all? If you are not actively scheduling and completing tasks that have been strategically planned, you will never finish that important project. It may even become your unfinished masterpiece.

I Recently purchased the documentary, Persistence of Vision, on DVD from Kevin Schreck Productions. This aptly titled doc is about Richard Williams and his pursuit to create the greatest animated film of all time. Seriously, I first read about the film Williams was producing way back in 1979 from a short blurb in a Kodak publication titled, The World of Animation. On page 132 it says, “He (Williams) has been working on this special project for several years and hopes to complete it in the near future.” And by 1979 he had been working on it for 15 years. He worked on it an additional 16 years after that. Boom! An official world record holder for longest production.

Two key lines from the documentary, Persistence of Vision, that made me stop the DVD and listen again. The first from Williams,

“In the old days you would work at a craft until you became a master, then you would create your masterpiece that showed your skill. I’ve mastered this thing called animation, and I’m creating my masterpiece. If I can ever finish the thing.”

And the second quote is by the writer of the original script,

“Williams had avoided storyboards. Animators found out that they had completed more than enough footage for an 85 minute feature, but they had yet to finish certain sequences involving the central story.”

Williams’ film was his masterpiece, and Williams had indeed mastered his craft. Other seasoned masters were working closely with him, and training teams to maintain animation excellence. The animation is mesmerizing. Sadly, to modern eyes, many beautiful wonders of the process of this film go unseen. An example: the mechanical sequences of the doomsday machine created in the old style – meticulously crafted. It’s so absolutely perfect that uninitiated viewers tend to think it is computer generated. The master’s hand is now forgotten. He did so many things RIGHT on this film. Not just right, but masterfully. He was aware of his own skill level, and he led a team by strict quality standards. He even increased his abilities by gathering old masters around him. Undeniably, the work he completed is his masterpiece.

So, what about the story? Williams work on the film began in the form of illustrations he created for a series of short fable type stories in book form. He partnered with the owner of the stories, because Williams wanted to use these stories as the foundation of a film. Due to the questionable accounting practices of his partner, they went their separate ways. This meant that Williams lost the stories and only retained rights to one, maybe two of the characters. He decided to continue with the project that was originally just disjointed fables, and now had been scalped down even further. According to the earlier quote, he had a script written, but did not follow it “faithfully”, and he avoided storyboards.

Which is more important? The story or the masterpiece? The masterpiece is more important to the master – and it’s a valid endeavor. The story, is more important to the audience. But, NEITHER is MOST important. It is MOST important to complete the project.

You’ve heard it before: Good animation cannot save a bad story, but a good story can save bad animation. Yes, it’s true, but it does not apply to our unfinished projects. Here are some suggestions to help you move forward as a producer of completed animated stories. These alone will not make you a master animator – that is a life-long journey which requires additional input from other masters, and many hours of devotion. They WILL help you become an accomplished content producer, and possibly a successful one.

  1. Dream up a really good, really short story.
  2. Create a plan (script, storyboard) and commit to the plan.
  3. Schedule time to focus on the work of animating that story.
  4. Finish it (if this part isn’t happening, check to make sure you are sticking to your plan and keeping your scheduled work time).
  5. Show it to people.
  6. Listen to those people.
  7. Use the feedback to dream up an even better story.
  8. Repeat the process.

Keep doing those steps and you will be making a lot of people happy with your animated stories, but you will also be making yourself happy. Why? because with every animation project you finish, you are getting closer to mastering your craft.

Williams is currently working on another huge project that we all want to see. It’s called Prologue. Check it out here https://youtu.be/G78qA9oreNE

June 8, 2015 By Rick Pickens Filed Under: DVD

Character – the Animation Coach

Uh-oh! Cartoon hunting season must be open. This won't stop Bambi's dad from his coaching duties. #animationcoach #bambisdad

A video posted by @toontooga on May 22, 2015 at 6:09am PDT

May 20, 2015 By Rick Pickens Filed Under: Production

Art School Blues

Art School Blues

I was reading this crazy blog post recently – it said 7 of the top 10 most expensive schools in the U.S. (after scholarships and aid) are art schools. What about law schools? What about medical schools? Doctors and lawyers are traditionally considered very well paid careers, so I thought those would be the majority of the top expensive schools. But NO – it’s ART schools. I didn’t know whether to cheer “Yay! Go art schools! Art schools are #1,” or to ask the question, “Why do artists have to carry the highest school costs?”

I met this guy who sells cars at a dealership near my home. He went to a well-known art school, because he wanted to work as a comic book artist. He chose the school because the recruiters talked about how so many graduates went right to work in their chosen field. The only comic book jobs available for him when he finished school were super-low-paying positions – so low that he wouldn’t even be able to afford to pay off his school debts in a reasonable time. He’s been selling cars ever since – which is great. What is NOT great is that he is NOT MAKING COMICS.

You are a creative artist. As a creative artist, you need to be creating art. Don’t let anything keep you from creating art. My friend at the car dealership is NOT making comics, because no one is paying him to make comics. He is also angry at the school for not telling him the LOW starting pay scale for his field. AND he’s embarrassed about the amount of his school loan pay off, so he doesn’t even draw for fun anymore. He has fewer opportunities NOW than he had before his art education. Why? Because opportunities happen to creative people when they are creating. I’ll say that again, you will have ‘dream’ opportunities when you are already in the process of creating. Don’t wait to create. Don’t wait for the school to tell you that you are an animator. Don’t wait for someone to pay you to be an animator. Create NOW. Every piece of content you create makes you better at your art.

Our goal as animators and story creators needs to be about getting from idea to completed content, and doing it again, and again – and AGAIN. You will become more accomplished and more open to opportunity with every cartoon you complete.

May 18, 2015 By Rick Pickens Filed Under: Art School

Color – The Animation Coach

Bambi's dad is coaching future animation all-stars!? Who knew? #animationcoach #bambisdad

A video posted by @toontooga on May 22, 2015 at 6:06am PDT

May 18, 2015 By Rick Pickens Filed Under: Production

  • « Previous Page
  • 1
  • 2

Copyright © 2023 - Toontooga